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Devlog
Splintered Realms Dizzy
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Devlog
Minigames
June 23, 2021
by
Queex
It's common to see minigames these days. But how should they be defined? To me, 'minigame' means embedding a distinctly separate game within the structure of the main game. I've got several thoughts a...
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Glass Pockets
May 30, 2021
by
Queex
One of the changes in the later LucasArts games was replacing the text descriptions of objects in the inventory with pictures. That lost a little bit of the charm for me; even though the text names fo...
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The Final Stretch
May 18, 2021
by
Queex
In Lost Temple Dizzy, there's one section near the end where you need things from a number of other areas. The shrines were mostly self-contained chains of puzzles, and one key puzzle element from eac...
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Powering Up
May 06, 2021
by
Queex
The key innovation of Iron Tower Dizzy was a humble slingshot. I realised that by co-opting the item use/drop routine, I could have an item in the inventory that could spawn arbitrary behaviour. I use...
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Difficulty, Completion and Challenge
April 26, 2021
by
Queex
The 8-bit era was a wild time. No-one really had much idea what made one of these new-fangled 'video games' good or bad, and making the games was primarily a battle against the limitations of the hard...
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Fixing a Puzzle
April 15, 2021
by
Queex
Getting started on this game was a bit of a struggle. I had greatly under-estimated how much I had forgotten about using the game engine and its map creation tool. Making the first parts of the game,...
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To Every Screen a Purpose
April 04, 2021
by
Queex
In the flick-screen world of Spectrum platformers, there was always a tremendous drive to spend your room wisely. Each room needed a reason to be there, taking up precious bytes. There wasn't really m...
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Tutorials
March 30, 2021
by
Queex
Back in the heyday of the Spectrum, it was rare for a game to come with full instructions. Granted, a lot of the time it was because the games were got were copies of copies of copies, recorded tape t...
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Demo Available Now!
March 27, 2021
by
Queex
#demo, #release
This demo is the first section of the game, up until the Splintered Realms themselves make an appearance. This shows off the core gameplay, and some of the extra features I've added beyond the usual D...
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Poached, Scrambled or Boiled
March 26, 2021
by
Queex
The original Dizzy games came from an era where you were expected to die, even in cartoon puzzle games. There was little facility to save your position, so most games were short enough to feasibly com...
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Collectibles, Schmollectibles
March 24, 2021
by
Queex
One of the recurring features of Dizzy games is the need to collect all of a certain type of item in the game. Coins, stars, cherries and so forth all feature. After solving all of the puzzles in the...
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The Damsel in Dese Boxing Gloves
March 20, 2021
by
Queex
The first Dizzy game was a straight up assassination quest. Granted, it was of an officially Evil wizard via the medium of a magical potion, but still. The second game found Dizzy stranded on a desert...
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How To Make a Large 2D Map Work
March 18, 2021
by
Queex
Among the official Dizzy games, those that seem to be the least well-regarded by fans are the largest ones. There's the question of length (particularly when limitations of the platform prevent saving...
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