Prototype 0.2
Cursed Hexad » Devlog
Quite a lot of new things have been added:
- More options for the random battle.
- The beginning of a campaign mode (with placeholder graphics for now).
- A screen for managing your squad.
- 32 unit abilities implemented (up from 16).
- 57 units (up from 18, although not all of them are currently used).
Implementing the squad screen taught me a lot about using Ren'Py's screen language. I think for the next version I might try rewriting the battle screen in a similar way. It would make it less prone to hang or trigger Ren'Py's infinite loop detection and make it a lot easier to test and debug unit abilities. The reason I didn't do so initially was because I wanted all of the battle logic in pure python, to make it easier to switch interfaces. Using screen language would mean re-implementing the main battle loop in Ren'Py rather than python.
Files
CursedHexad-0.2-dists.zip 69 MB
Jul 07, 2019
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